Game Development Resources - Part 2: Content - Creating Terrains

by By: Jens in game development | resource tip

One of the first content you will need is a terrain, a place where your characters can walk over. There are two possible mainstream ways for creating one in most game engine, via heightmap or mesh (just a normal model ...

Game Development Resources - Part 1: Choosing a Game or Render Engine

by By: Jens in game development | resource tip

Lately Kerim and i got interested in Game and 3D Graphics Development again and were thinking about resurecting our old afford from last year, MBWS. Guess you never heard of it and that's no wonder at all. We didn ...

Generating Names automatically

by By: Kerim in game development | python | snipplet

Ever tried to create names for Roleplaying Games (and other things) ?
In the process of implementing an MMORPG i asked myself how that could be done. Might be usefull for NPCs for example.
I found a nice article here about ...