I haven't done any game development for a long time. However, I still stumble regularly upon great resources for game graphics; free and paid. So, I decided to curate a collection here on my blog.
- OpenGameArt free or open source - mixed quality but you c
From time to time i stumble across map editors for 2D games, sometimes useable, sometimes just demos and of course the occasional jewel. I finally decided to maintain a list post of my findings.
- GLEED2D Non tilebased map editor; Win only, requires XNA 3.
I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.
w : switch background to white
b : switch background to black
Last time i made a small demo using prerendered particle effects. Today i'll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create effects in realtime. Th
While browsing through deviantart i run across some nice prerendered particle effects. The effects are made for RPG Maker VX and cover mostly some kind of magic spells. Game use is allowed. So we got effect animations, pyglet and some spare time. Let the
Thanks to the nice feedback i got for 2D Game Engines for Python i decided to compile a list of 2d and 3d game development possibilities with python i found so far. It might not be complete, but i'll maintain the list from time to time when i find new eng
In an earlier post i wrote that i am going to code a simple CRPG with pygame. With an unknown destination, but it will probably be an very interesting way. Yeah i know one should spend a bit more on thinking about the whole game, gameplay and so on, but i
Update: I posted a more extended list of python game and rendering engines.
I was searching for infos on how to do 2D game stuff with python and decided to blog about what i found so far. Maybe it's useful for others :-) Be aware that this is no indeep re
Strategic game programming is a fascinating subject, that I have been attracted to for several years now. I always wanted to implement my own chess program but that seemed to complicated for the beginning. Therefore I started with Reversi and a simple m
Ok, its play time again.
Since Azarai already told you about our newly awakened interest in 3D programming and since he already made some posts about engines, textures, terrain editors etc. I thought i gave you a small intro into something totally differe