Thanks to the nice feedback i got for 2D Game Engines for Python i decided to compile a list of 2d and 3d game development possibilities with Python i found so far. It might not be complete, but i’ll maintain the list from time to time when i find new engines or get tips from you. Your feedback is generally very appreciated.
I haven’t done any game development for a long time. However, I still stumble regularly upon great resources for game graphics; free and paid. So, I decided to curate a collection here on my blog.
From time to time i stumble across map editors for 2D games, sometimes useable, sometimes just demos and of course the occasional jewel. I finally decided to maintain a list post of my findings.
I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.
Last time i made a small demo using prerendered particle effects. Today i’ll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create effects in realtime. The one i am using is [py-lepton] (http://code.google.com/p/py-lepton/ “link to py-lepton site”):
While browsing through deviantart i run across some nice prerendered particle effects. The effects are made for RPG Maker VX and cover mostly some kind of magic spells. Game use is allowed. So we got effect animations, pyglet and some spare time. Let the fun begin.
In an earlier post i wrote that i am going to code a simple CRPG with pygame. With an unknown destination, but it will probably be an very interesting way. Yeah i know one should spend a bit more on thinking about the whole game, gameplay and so on, but i’d like to tame some of the technical issues prior. Luckily Kerim joined and i don’t have to do it all by my own :-)
Update: I posted a more extended list of python game and rendering engines.
Strategic game programming is a fascinating subject, that I have been attracted to for several years now. I always wanted to implement my own chess program but that seemed to complicated for the beginning. Therefore I started with Reversi and a simple minimax alogrithm on my beloved Amiga. Then I turned to chess and learned about more sophisticated variations of the minimax.
Ok, its play time again.
Since Azarai already told you about our newly awakened interest in 3D programming and since he already made some posts about engines, textures, terrain editors etc. I thought i gave you a small intro into something totally different: PyGame.
For an idea I (we) have i thought i might give good old 2D a chance first especially since some 3D engines made my blood boil lately.