List of 2D Map Editors

by By: Jens in game development | python

From time to time i stumble across map editors for 2D games, sometimes useable, sometimes just demos and of course the occasional jewel. I finally decided to maintain a list post of my findings.

  • GLEED2D Non tilebased map editor; Win ...

Using Mochi API with python

by By: Jens in python

For a new project of mine i needed to get the game data from mochimedia. As they provide an useful api i searched for an existing and easy to use solution, but besides django-arcade, a full arcade site, i didn ...

Animating a Scene with pyglet - second version

by By: Jens in pyglet | python

In Animating a Scene with pyglet - first version i said my wind effect did not look natural. Luckily Casey Duncan, the developer of py-lepton, dropped in and gave me the tip to use the drag controller instead of the magnet ...

Animating a Scene with pyglet - first version

by By: Jens in pyglet | python

Some time after i wrote (Rendering particles in realtime with py-lepton)[http://codeboje.de/Rendering-particles-in-realtime-with-py-lepton/ "Rendering particles in realtime with py-lepton"], i got the idea of creating an animated scene with "flowers falling from a tree and get blown away ...

Effect Animation with Pyglet next round

by By: Jens in game development | pyglet | python

I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.

Controls:

w : switch background to white
b : switch background to black ...

Installing python on demand? (Windows)

by By: Kerim in autoinstall | python

After the discussion here, i just spent some hour thinking about an initial (first, rudimentary, basic, not satisfying, almost bad) solution for the problem (that works only for windows) on how to deal with python code that should run on ...

pySVG.setVersion('0.2.0')

by By: Kerim in pysvg | python

I just updated pySVG to 0.2.0 skipping some four 0.0.1s in the process. Go and grab it either as zip directly or take a look at the current repository.

I rewrote most of the class hierarchy ...

How python deployment wouldn't have to suck

by By: Kerim in python

Today i read a post on why python deployment sucks. Reading through it i had to agree very often. I think nothing that is mentioned in that post is actually new or hasn't been "thought" about by most. Well ...

Rendering particles in realtime with py-lepton

by By: Jens in game development | pyglet | python

Last time i made a small demo using prerendered particle effects. Today i'll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create ...

Multiple inheritance is GOOD

by By: Kerim in python

A long, long time ago someone told me that multiple inheritence is a very bad, bad thing.

Now suppose you have a class that has a set of attributes A and you have one that has a set of attributes ...