Recently i had the need of just putting the images in one directory into a Imago Image Gallery without using Picasa and caring about an image title. As i am a new fan of python, i hacked a script together that does the job. The script can be downloaded :Directory2Imago Image Gallery Script. If you only want to use the script you might skip here as i am now talking a bit of how i did it. So if your curious go ahead reading :-)
28.06.2007 by kerim in python
My wife had some trouble with excelsheets and scripts that had to be created from these sheets. In particular she had to filter the sheet and exclude certain values. Then from the resulting set she had to extract the data of one column only. And for each row in that column she had to create 4 commands that were inserted in a batch file. This batchfile had to be saved as a unix encoded file, transfered via ftp and then was used in another process.
Ok, its play time again.
Since Azarai already told you about our newly awakened interest in 3D programming and since he already made some posts about engines, textures, terrain editors etc. I thought i gave you a small intro into something totally different: PyGame.
For an idea I (we) have i thought i might give good old 2D a chance first especially since some 3D engines made my blood boil lately.
26.05.2007 by azarai in resource tip
I created a CodeBoje Developer Resource group over at ma.gnolia.com. Its focused on developing and some 2d/3d related stuff due to our game dev tries.
Now you got your terrain and can probably already walk on it, buts boring. There isn’t anything your your wide world. You need the famous content, specially 3D models and textures. Stuff you see and can interact with. Thats a hard point for the normal average coder and much will struggle. You will either need an artistic “talent” and are willing to learn the tools or have some artist which do the work. Dont underestimate this point. Spend money or model yourself and look for supporting artist later when your almost finish with game handling.
One of the first content you will need is a terrain, a place where your characters can walk over. There are two possible mainstream ways for creating one in most game engine, via heightmap or mesh (just a normal model). Most of the terrain creation tools we’ve tested could also export the terrain as a mesh (3ds or obj).
Lately Kerim and i got interested in Game and 3D Graphics Development again and were thinking about resurecting our old afford from last year, MBWS. Guess you never heard of it and that’s no wonder at all. We didn’t release more then a short terrain test demo. After some struggling with the engine, we finally got distracted by other stuff. Anyways now we are back, but with a different goal and way. But we’d like to share some experience and tools we found.
Ever tried to create names for Roleplaying Games (and other things) ?
In the process of implementing an MMORPG i asked myself how that could be done. Might be usefull for NPCs for example.
I found a nice article here about the topic but sadly the code didn’t work anymore.
As i am using it myself, i thought it could be useful for others. If your using picasa and imago, just grap the download and unpack the web template in (picasa inst)\web\templates , (re)start Picasa and use the new exporter.
I am not sure if wxPython has a textfield allowing only for numbers (floats or ints).
I found an old mailinglist entry for such a thing and made some changes to the code.