Game Development Resources - Part 3: Content - 3D Models and Textures

26.05.2007 by azarai in game-development | resource-tip

Now you got your terrain and can probably already walk on it, buts boring. There isn't anything your your wide world. You need the famous content, specially 3D models and textures. Stuff you see and can interact with. Thats a hard point for the normal ave


Game Development Resources - Part 2: Content - Creating Terrains

26.05.2007 by azarai in game-development | resource-tip

One of the first content you will need is a terrain, a place where your characters can walk over. There are two possible mainstream ways for creating one in most game engine, via heightmap or mesh (just a normal model). Most of the terrain creation tools


Game Development Resources - Part 1: Choosing a Game or Render Engine

26.05.2007 by azarai in game-development | resource-tip

Lately Kerim and i got interested in Game and 3D Graphics Development again and were thinking about resurecting our old afford from last year, MBWS. Guess you never heard of it and that's no wonder at all. We didn't release more then a short terrain test


Generating Names automatically

15.05.2007 by kerim in game-development | python | snipplet

Ever tried to create names for Roleplaying Games (and other things) ?
In the process of implementing an MMORPG i asked myself how that could be done. Might be usefull for NPCs for example.
I found a nice article here about the topic but sadly the code did