I've been using markdown quiet some time now and i mostly like it, even its missing some stuff in the default spec, i.e. tables (i know there plenty of derivates outside which fill the gap :-) ). And usually i wrote it in a plain text editor or in the tex
Occationally Stumple Upon gives me nice pages that i didn't know anything about before.
By chance i was sent to this site which contains (amongst others) free python books.
It's generally a good link list to all kinds of programming language books, but i
I was recently browsing in a local bookstore and, not sure why i looked at flash books in the first place, i stumpled upon "Foundation ActionScript 3.0 Animation: Making Things Move!"(Amazon: COM, DE ). The book is about coding animations and covers thi
Lately i got the idea of running a photoblog and was searching for an easy and simple solution with no complicated setup and a strong focus on the photo itself. And even to my own surprise i did find a great one, Picoplog.
But lets see what they say abou
If your a bit like me, your really appreciate open source web design and know probably some of the good template sites out there too. Yesterday i was browsing some of them, The Open Design Community, FreeCSSTemplates.org to name the best imho. Looking for
26.05.2007 by azarai in resource-tip
I created a CodeBoje Developer Resource group over at ma.gnolia.com. Its focused on developing and some 2d/3d related stuff due to our game dev tries.
Due to some **** german laws i keep that list moderated for my own safety. If you find things i shoul
Now you got your terrain and can probably already walk on it, buts boring. There isn't anything your your wide world. You need the famous content, specially 3D models and textures. Stuff you see and can interact with. Thats a hard point for the normal ave
One of the first content you will need is a terrain, a place where your characters can walk over. There are two possible mainstream ways for creating one in most game engine, via heightmap or mesh (just a normal model). Most of the terrain creation tools
Lately Kerim and i got interested in Game and 3D Graphics Development again and were thinking about resurecting our old afford from last year, MBWS. Guess you never heard of it and that's no wonder at all. We didn't release more then a short terrain test