SVG Sierpinski Carpet Generator

20.04.2010 by kerim in natural | pysvg | python | Algorithms

Coded as described in the Construction section (square based part) in Wikipedia. SVG export requires pySVG.

pySVG meets Trundle, the turtle

28.02.2010 by kerim in natural | pysvg | python

My python pySVG just got a mate named Trundle the turtle (named after a turtle in my kids english school book). For a while now I haven't coded much for pySVG. I had a lot of requests and emails though and one of those involves resurrecting parts of my old abandoned lib for representing natural phenomena.

Lindenmayer Systems using Python

21.12.2007 by Kerim in natural | python | Algorithms

A few days ago i posted some code to create screens with stars and galaxies. Today i introduce a new part usable for creating Lindenmayer Systems.

Starfields and Galaxies with Python

19.12.2007 by kerim in natural | pygame | python | tutorial | Algorithms

A long time ago i spend a lot of my resources programming fractals and "natural" phenomenons. Since my last adventure with pygame i was playing around with the idea of implementing some algorithms of old times in python anew and use pygame to test them. A small module that creates screens with stars on it is what i will speak about here.