I just updated pySVG to 0.2.1.
Changes as far as I remember:
- switched to BSD as license for the moment. Will see how that turns out.
- added **kwargs to make life a bit easier when instantiating objects
- added dropshadows (contributed by Bastian)
- added pat
Coded as described in the Construction section (square based part) in Wikipedia. SVG export requires pySVG.
#!/usr/bin/env python # -*- coding: utf-8 -*- """ License: Copyright (c) 2007-2010 Kerim Mansour All rights reserved. Redistribution and use in so
My python pySVG just got a mate named Trundle the turtle (named after a turtle in my kids english school book). For a while now I haven't coded much for pySVG. I had a lot of requests and emails though and one of those involves resurrecting parts of my ol
I just updated pySVG to 0.2.0 skipping some four 0.0.1s in the process. Go and grab it either as zip directly or take a look at the current repository.
I rewrote most of the class hierarchy, using multiple inheritance were possible. Unfortunately epidoc d
"Creating svg with python was never easier" ... would be nice to be able to use that slogan once on pySVG. Well ... someday i guess ;-)
I included a (somewhat better ?) support for paths now, but i am not really happy with it.
There is a small tutorial he
pySVG is a pure Python library to create SVG documents. I originally created it to have a generic graphics format supported in my (still unfinished) natural library.
I just made a small release (0.1.0) for the public. Feel free to test and give me feedbac