I recently stumbled up on a book about game programming with PyGame for beginners. Even I am not the target audience it did catch my attention and my desire to play a bit again with game development and Python. And I had a fantastic time so far :-)
Thanks to the nice feedback i got for 2D Game Engines for Python i decided to compile a list of 2d and 3d game development possibilities with python i found so far. It might not be complete, but i’ll maintain the list from time to time when i find new engines or get tips from you. Your feedback is generally very appreciated.
In an earlier post i wrote that i am going to code a simple CRPG with pygame. With an unknown destination, but it will probably be an very interesting way. Yeah i know one should spend a bit more on thinking about the whole game, gameplay and so on, but i’d like to tame some of the technical issues prior. Luckily Kerim joined and i don’t have to do it all by my own :-)
There are 10 different types of people in this world - those that can read binary and those that can`t !
Update: I posted a more extended list of python game and rendering engines.
A long time ago i spend a lot of my resources programming fractals and “natural” phenomenons. Since my last adventure with pygame i was playing around with the idea of implementing some algorithms of old times in python anew and use pygame to test them. A small module that creates screens with stars on it is what i will speak about here.
Ok, its play time again.
Since Azarai already told you about our newly awakened interest in 3D programming and since he already made some posts about engines, textures, terrain editors etc. I thought i gave you a small intro into something totally different: PyGame.
For an idea I (we) have i thought i might give good old 2D a chance first especially since some 3D engines made my blood boil lately.