The beauty of simple things

Last Update: 08.11.2009. By kerim

What can I say?


Effect Animation with Pyglet next round

Last Update: 17.10.2009. By azarai in game development | pyglet | python

I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.


Installing python on demand? (Windows)

Last Update: 02.10.2009. By kerim in python

After the discussion here, i just spent some hour thinking about an initial (first, rudimentary, basic, not satisfying, almost bad) solution for the problem (that works only for windows) on how to deal with python code that should run on a system that has no python.


pySVG.setVersion('0.2.0')

Last Update: 29.09.2009. By kerim in pysvg | python

I just updated pySVG to 0.2.0 skipping some four 0.0.1s in the process. Go and grab it either as zip directly or take a look at the current repository.


How python deployment wouldn't have to suck

Last Update: 29.09.2009. By kerim in python

Today i read a post on why python deployment sucks. Reading through it i had to agree very often. I think nothing that is mentioned in that post is actually new or hasn’t been “thought” about by most. Well at least i have thought about it several times in the past. What was missing however was (as usual) a solution.


Rendering particles in realtime with py-lepton

Last Update: 24.09.2009. By azarai in game development | pyglet | python

Last time i made a small demo using prerendered particle effects. Today i’ll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create effects in realtime. The one i am using is [py-lepton] (http://code.google.com/p/py-lepton/ “link to py-lepton site”):


Multiple inheritance is GOOD

Last Update: 23.09.2009. By kerim in python

A long, long time ago someone told me that multiple inheritence is a very bad, bad thing.


Effect Animation with Pyglet

Last Update: 20.09.2009. By azarai in game development | pyglet | python

While browsing through deviantart i run across some nice prerendered particle effects. The effects are made for RPG Maker VX and cover mostly some kind of magic spells. Game use is allowed. So we got effect animations, pyglet and some spare time. Let the fun begin.


Accessing Jira with Python using suds

Last Update: 11.09.2009. By azarai in python

We are using Jira as an Issue and Bug tracker at work. Lately we had the need to access it from external systems. Luckily Jira itself does provide a remote API in form of XML-RPC and SOAP. And i did not have any language constraints, so i could use python ;-) After looking in the API docs i noticed they do also provide some python examle. Great, even they use SOAPPy. SOAPPy does not work in python >= 2.5 and seem to be dead anyways. Some googling later i found the new soap kid for python, suds. And its dead simple. Heres an example accessing the public jira with their tutorial users:


Resource tip: Foundation ActionScript 3.0 Animation: Making Things Move!

Last Update: 27.02.2009. By azarai in python | resource tip

Making things move cover I was recently browsing in a local bookstore and, not sure why i looked at flash books in the first place, i stumpled upon “Foundation ActionScript 3.0 Animation: Making Things Move!”(Amazon: COM, DE ). The book is about coding animations and covers things like basic movement, collision detections, bouncing, forward and inverse kinematics, and more. Or said in their own words: