2D Game Engines for Python

01.02.2008 by azarai in game development | pygame | python

Update: I posted a more extended list of python game and rendering engines.


Markie - A Simple Markdown Editor

31.01.2008 by Kerim in python | tools

Ever since Azarai switched to Django and Markdown i spent too much time trying to make a blog entry look nice. I don't know why but it definetly is too much for me type in some syntax, save and then have to refresh a browserview.

So ... as usual .. the lazy half of me just said: let some tool do that for you. So i created "Markie", my small WYSIWYG-Markdown editor.


Creating SVG with python

30.01.2008 by kerim in pysvg | python

pySVG is a pure Python library to create SVG documents. I originally created it to have a generic graphics format supported in my (still unfinished) natural library.


Consolidating files through recursive copy

27.01.2008 by kerim in python

Since I started on a proposal for a new customer it really has been one of the most annoying tasks to keep up with his documents. Every week there are around 200 MB to 1 GB of files and although the customer may think that his hirarchy of directories is fine, i think differently. So I have several hundred files of "potential" interest hidden in over 8 GB of nested directories by now. All i know is that they and either with .txt, .doc or *.pdf


MCTU - Testing (TFT)-Monitors for defect (sub)pixels

16.01.2008 by kerim in python

Topic: Using python to determine (sub-)pixel errors in TFT monitors.


Website Builder - The Beginning

10.01.2008 by azarai in python | tools

Some time ago i started thinking of building a better tools page for Imago. One of my requirements was that it had to be a plain static xhtml site, no dynamic generation on request. It's the most frequented page here, so i'd prefer a simple static site. But i didn't like to hardcode layout and content in one file. That would be a maintenance nightmare for me. I needed a better solution and came up with the following must have requiremtents:


Matrix aka Gyounen updated

04.01.2008 by kerim in python

Gyonen aka Matrix got a small update here.


Lindenmayer Systems using Python

21.12.2007 by kerim in natural | python

A few days ago i posted some code to create screens with stars and galaxies. Today i introduce a new part usable for creating Lindenmayer Systems.


Starfields and Galaxies with Python

19.12.2007 by kerim in natural | pygame | python | tutorial

A long time ago i spend a lot of my resources programming fractals and "natural" phenomenons. Since my last adventure with pygame i was playing around with the idea of implementing some algorithms of old times in python anew and use pygame to test them. A small module that creates screens with stars on it is what i will speak about here.


ImageResize on the web using cherrypy

07.12.2007 by kerim in python

The idea:
A simple webbased application that will resize any image of yours immediately and give it back to you.