Some time after i wrote (Rendering particles in realtime with py-lepton)[http://codeboje.de/Rendering-particles-in-realtime-with-py-lepton/ “Rendering particles in realtime with py-lepton”], i got the idea of creating an animated scene with “flowers falling from a tree and get blown away by wind”. Today i got the time to actually code a first simple version.
08.11.2009 by kerim
What can I say?
I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.
02.10.2009 by kerim in python
After the discussion here, i just spent some hour thinking about an initial (first, rudimentary, basic, not satisfying, almost bad) solution for the problem (that works only for windows) on how to deal with python code that should run on a system that has no python.
I just updated pySVG to 0.2.0 skipping some four 0.0.1s in the process. Go and grab it either as zip directly or take a look at the current repository.
29.09.2009 by kerim in python
Today i read a post on why python deployment sucks. Reading through it i had to agree very often. I think nothing that is mentioned in that post is actually new or hasn’t been “thought” about by most. Well at least i have thought about it several times in the past. What was missing however was (as usual) a solution.
Last time i made a small demo using prerendered particle effects. Today i’ll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create effects in realtime. The one i am using is [py-lepton] (http://code.google.com/p/py-lepton/ “link to py-lepton site”):
23.09.2009 by kerim in python
A long, long time ago someone told me that multiple inheritence is a very bad, bad thing.
While browsing through deviantart i run across some nice prerendered particle effects. The effects are made for RPG Maker VX and cover mostly some kind of magic spells. Game use is allowed. So we got effect animations, pyglet and some spare time. Let the fun begin.