From time to time i stumble across map editors for 2D games, sometimes useable, sometimes just demos and of course the occasional jewel. I finally decided to maintain a list post of my findings.
27.12.2009 by azarai in python
For a new project of mine i needed to get the game data from mochimedia. As they provide an useful api i searched for an existing and easy to use solution, but besides django-arcade, a full arcade site, i didn’t find anything. As the design of django arcade did not fit my needs, i rolled my own. So python mochi was born.
In Animating a Scene with pyglet - first version i said my wind effect did not look natural. Luckily Casey Duncan, the developer of [py-lepton] (http://code.google.com/p/py-lepton/ “link to py-lepton site”), dropped in and gave me the tip to use the drag controller instead of the magnet. Drag is designed for simulating particles moving through fluids such as air or water. Too bad it’s not in the docs and i overlooked it in the demos. Anyways, i switched the particle controller, tweaked it a bit and now my animated scene does look much better. Hurray and a big thank you.
Some time after i wrote (Rendering particles in realtime with py-lepton)[http://codeboje.de/Rendering-particles-in-realtime-with-py-lepton/ “Rendering particles in realtime with py-lepton”], i got the idea of creating an animated scene with “flowers falling from a tree and get blown away by wind”. Today i got the time to actually code a first simple version.
08.11.2009 by kerim
What can I say?
I did enhance my little effect animation demo and added a little utility that will make life much easier for converting LexusX particle animations to real transparent pngs too.
02.10.2009 by kerim in python
After the discussion here, i just spent some hour thinking about an initial (first, rudimentary, basic, not satisfying, almost bad) solution for the problem (that works only for windows) on how to deal with python code that should run on a system that has no python.