Rendering particles in realtime with py-lepton

24.09.2009 by azarai in game development | pyglet | python

Last time i made a small demo using prerendered particle effects. Today i’ll show another way of doing particle effects with python and pyglet. Instead of animating prerendered graphics i am going to use a particle system to create effects in realtime. The one i am using is [py-lepton] (http://code.google.com/p/py-lepton/ “link to py-lepton site”):


Multiple inheritance is GOOD

23.09.2009 by kerim in python

A long, long time ago someone told me that multiple inheritence is a very bad, bad thing.


Effect Animation with Pyglet

20.09.2009 by azarai in game development | pyglet | python

While browsing through deviantart i run across some nice prerendered particle effects. The effects are made for RPG Maker VX and cover mostly some kind of magic spells. Game use is allowed. So we got effect animations, pyglet and some spare time. Let the fun begin.


Accessing Jira with Python using suds

11.09.2009 by azarai in python

We are using Jira as an Issue and Bug tracker at work. Lately we had the need to access it from external systems. Luckily Jira itself does provide a remote API in form of XML-RPC and SOAP. And i did not have any language constraints, so i could use python ;-) After looking in the API docs i noticed they do also provide some python examle. Great, even they use SOAPPy. SOAPPy does not work in python >= 2.5 and seem to be dead anyways. Some googling later i found the new soap kid for python, suds. And its dead simple. Heres an example accessing the public jira with their tutorial users:


Resource tip: Foundation ActionScript 3.0 Animation: Making Things Move!

27.02.2009 by azarai in python | resource tip

Making things move cover I was recently browsing in a local bookstore and, not sure why i looked at flash books in the first place, i stumpled upon “Foundation ActionScript 3.0 Animation: Making Things Move!”(Amazon: COM, DE ). The book is about coding animations and covers things like basic movement, collision detections, bouncing, forward and inverse kinematics, and more. Or said in their own words:


pySVG.version()+=0.0.1

27.02.2009 by kerim in pysvg | python

“Creating svg with python was never easier” … would be nice to be able to use that slogan once on pySVG. Well … someday i guess ;-)


Secure deletion of data on a drive (attempt 1)

26.02.2009 by kerim in python

A while ago i came upon an article about secure deletion of files. An interesting topic as i remember myself wondering why it would be needed to overwrite a file up to 30 times in order to be sure it can’t be restored somehow.


Rabid Ratings for Django

22.06.2008 by azarai in Javascript | django | python | snipplet | tools

For my new pet project i’d like to have some nice fancy starlike rating stuff, but without stars :-) Luckily i found one over at ajaxrain called Rabid Ratings. It uses nice looking hearts and is a out of the box combo with ajax and a php backend. Yep there was my prob again, php. So i took a look at the php backend and decided to quickly port the main logic to my django app and make it available to the public.


Review: Picoplog - A php Photoblog

18.05.2008 by azarai in imago | resource tip | review

Lately i got the idea of running a photoblog and was searching for an easy and simple solution with no complicated setup and a strong focus on the photo itself. And even to my own surprise i did find a great one, Picoplog.


A new CRPG is born - Milestone 1

12.03.2008 by azarai in game development | pygame | python

In an earlier post i wrote that i am going to code a simple CRPG with pygame. With an unknown destination, but it will probably be an very interesting way. Yeah i know one should spend a bit more on thinking about the whole game, gameplay and so on, but i’d like to tame some of the technical issues prior. Luckily Kerim joined and i don’t have to do it all by my own :-)